pub struct RangeTo<Idx> {
pub end: Idx,
}
Expand description
A range only bounded exclusively above (..end
).
The RangeTo
..end
contains all values with x < end
.
It cannot serve as an Iterator
because it doesn’t have a starting point.
§Examples
The ..end
syntax is a RangeTo
:
assert_eq!((..5), std::ops::RangeTo { end: 5 });
It does not have an IntoIterator
implementation, so you can’t use it in
a for
loop directly. This won’t compile:
// error[E0277]: the trait bound `std::ops::RangeTo<{integer}>:
// std::iter::Iterator` is not satisfied
for i in ..5 {
// ...
}
When used as a slicing index, RangeTo
produces a slice of all array
elements before the index indicated by end
.
let arr = [0, 1, 2, 3, 4];
assert_eq!(arr[ .. ], [0, 1, 2, 3, 4]);
assert_eq!(arr[ .. 3], [0, 1, 2 ]); // This is a `RangeTo`
assert_eq!(arr[ ..=3], [0, 1, 2, 3 ]);
assert_eq!(arr[1.. ], [ 1, 2, 3, 4]);
assert_eq!(arr[1.. 3], [ 1, 2 ]);
assert_eq!(arr[1..=3], [ 1, 2, 3 ]);
Fields§
§end: Idx
The upper bound of the range (exclusive).
Implementations§
Source§impl<Idx> RangeTo<Idx>where
Idx: PartialOrd,
impl<Idx> RangeTo<Idx>where
Idx: PartialOrd,
1.35.0 · Sourcepub fn contains<U>(&self, item: &U) -> bool
pub fn contains<U>(&self, item: &U) -> bool
Returns true
if item
is contained in the range.
§Examples
assert!( (..5).contains(&-1_000_000_000));
assert!( (..5).contains(&4));
assert!(!(..5).contains(&5));
assert!( (..1.0).contains(&0.5));
assert!(!(..1.0).contains(&f32::NAN));
assert!(!(..f32::NAN).contains(&0.5));
Trait Implementations§
Source§impl<A> Arbitrary for RangeTo<A>where
A: Arbitrary,
impl<A> Arbitrary for RangeTo<A>where
A: Arbitrary,
Source§type Parameters = <A as Arbitrary>::Parameters
type Parameters = <A as Arbitrary>::Parameters
arbitrary_with
accepts for configuration
of the generated Strategy
. Parameters must implement Default
.Source§type Strategy = Map<<A as Arbitrary>::Strategy, fn(_: A) -> RangeTo<A>>
type Strategy = Map<<A as Arbitrary>::Strategy, fn(_: A) -> RangeTo<A>>
Strategy
used to generate values of type Self
.Source§fn arbitrary_with(
args: <RangeTo<A> as Arbitrary>::Parameters,
) -> <RangeTo<A> as Arbitrary>::Strategy
fn arbitrary_with( args: <RangeTo<A> as Arbitrary>::Parameters, ) -> <RangeTo<A> as Arbitrary>::Strategy
Source§impl<A> ArbitraryF1<A> for RangeTo<A>where
A: Debug + 'static,
impl<A> ArbitraryF1<A> for RangeTo<A>where
A: Debug + 'static,
Source§type Parameters = ()
type Parameters = ()
lift1_with
accepts for
configuration of the lifted and generated Strategy
. Parameters
must implement Default
.Source§fn lift1_with<S>(
base: S,
_args: <RangeTo<A> as ArbitraryF1<A>>::Parameters,
) -> BoxedStrategy<RangeTo<A>>where
S: Strategy<Value = A> + 'static,
fn lift1_with<S>(
base: S,
_args: <RangeTo<A> as ArbitraryF1<A>>::Parameters,
) -> BoxedStrategy<RangeTo<A>>where
S: Strategy<Value = A> + 'static,
Source§impl<C1, C2> ContainsToken<C1> for RangeTo<C2>
impl<C1, C2> ContainsToken<C1> for RangeTo<C2>
Source§fn contains_token(&self, token: C1) -> bool
fn contains_token(&self, token: C1) -> bool
Source§impl<'de, Idx> Deserialize<'de> for RangeTo<Idx>where
Idx: Deserialize<'de>,
impl<'de, Idx> Deserialize<'de> for RangeTo<Idx>where
Idx: Deserialize<'de>,
Source§fn deserialize<D>(
deserializer: D,
) -> Result<RangeTo<Idx>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<RangeTo<Idx>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Source§impl From<RangeTo<i64>> for ValueParser
impl From<RangeTo<i64>> for ValueParser
Create an i64
ValueParser
from a ..M
range
See RangedI64ValueParser
for more control over the output type.
See also RangedU64ValueParser
§Examples
let mut cmd = clap::Command::new("raw")
.arg(
clap::Arg::new("port")
.long("port")
.value_parser(..3000)
.action(clap::ArgAction::Set)
.required(true)
);
let m = cmd.try_get_matches_from_mut(["cmd", "--port", "80"]).unwrap();
let port: i64 = *m.get_one("port")
.expect("required");
assert_eq!(port, 80);
Source§impl From<RangeTo<usize>> for SizeRange
impl From<RangeTo<usize>> for SizeRange
Given ..high
, then a size range [0, high)
is the result.
Source§impl NomRange<usize> for RangeTo<usize>
impl NomRange<usize> for RangeTo<usize>
Source§type Saturating = Range<usize>
type Saturating = Range<usize>
Source§fn is_inverted(&self) -> bool
fn is_inverted(&self) -> bool
true
if the range is inverted.Source§fn saturating_iter(&self) -> <RangeTo<usize> as NomRange<usize>>::Saturating
fn saturating_iter(&self) -> <RangeTo<usize> as NomRange<usize>>::Saturating
Source§fn bounded_iter(&self) -> <RangeTo<usize> as NomRange<usize>>::Bounded
fn bounded_iter(&self) -> <RangeTo<usize> as NomRange<usize>>::Bounded
None
for all further elements.1.28.0 · Source§impl<T> RangeBounds<T> for RangeTo<&T>
impl<T> RangeBounds<T> for RangeTo<&T>
1.28.0 · Source§impl<T> RangeBounds<T> for RangeTo<T>
impl<T> RangeBounds<T> for RangeTo<T>
Source§impl<Idx> Serialize for RangeTo<Idx>where
Idx: Serialize,
impl<Idx> Serialize for RangeTo<Idx>where
Idx: Serialize,
Source§fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
1.15.0 · Source§impl<T> SliceIndex<[T]> for RangeTo<usize>
impl<T> SliceIndex<[T]> for RangeTo<usize>
The methods index
and index_mut
panic if the end of the range is out of bounds.
Source§fn get(self, slice: &[T]) -> Option<&[T]>
fn get(self, slice: &[T]) -> Option<&[T]>
slice_index_methods
)Source§fn get_mut(self, slice: &mut [T]) -> Option<&mut [T]>
fn get_mut(self, slice: &mut [T]) -> Option<&mut [T]>
slice_index_methods
)Source§unsafe fn get_unchecked(self, slice: *const [T]) -> *const [T]
unsafe fn get_unchecked(self, slice: *const [T]) -> *const [T]
slice_index_methods
)Source§unsafe fn get_unchecked_mut(self, slice: *mut [T]) -> *mut [T]
unsafe fn get_unchecked_mut(self, slice: *mut [T]) -> *mut [T]
slice_index_methods
)1.20.0 · Source§impl SliceIndex<str> for RangeTo<usize>
impl SliceIndex<str> for RangeTo<usize>
Implements substring slicing with syntax &self[.. end]
or &mut self[.. end]
.
Returns a slice of the given string from the byte range [0, end
).
Equivalent to &self[0 .. end]
or &mut self[0 .. end]
.
This operation is O(1).
Prior to 1.20.0, these indexing operations were still supported by
direct implementation of Index
and IndexMut
.
§Panics
Panics if end
does not point to the starting byte offset of a
character (as defined by is_char_boundary
), or if end > len
.
Source§fn get(
self,
slice: &str,
) -> Option<&<RangeTo<usize> as SliceIndex<str>>::Output>
fn get( self, slice: &str, ) -> Option<&<RangeTo<usize> as SliceIndex<str>>::Output>
slice_index_methods
)Source§fn get_mut(
self,
slice: &mut str,
) -> Option<&mut <RangeTo<usize> as SliceIndex<str>>::Output>
fn get_mut( self, slice: &mut str, ) -> Option<&mut <RangeTo<usize> as SliceIndex<str>>::Output>
slice_index_methods
)Source§unsafe fn get_unchecked(
self,
slice: *const str,
) -> *const <RangeTo<usize> as SliceIndex<str>>::Output
unsafe fn get_unchecked( self, slice: *const str, ) -> *const <RangeTo<usize> as SliceIndex<str>>::Output
slice_index_methods
)Source§unsafe fn get_unchecked_mut(
self,
slice: *mut str,
) -> *mut <RangeTo<usize> as SliceIndex<str>>::Output
unsafe fn get_unchecked_mut( self, slice: *mut str, ) -> *mut <RangeTo<usize> as SliceIndex<str>>::Output
slice_index_methods
)Source§impl Strategy for RangeTo<f32>
impl Strategy for RangeTo<f32>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.Source§type Value = f32
type Value = f32
Source§fn new_tree(
&self,
runner: &mut TestRunner,
) -> Result<<RangeTo<f32> as Strategy>::Tree, Reason>
fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<RangeTo<f32> as Strategy>::Tree, Reason>
Source§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
. Read moreSource§fn prop_map_into<O>(self) -> MapInto<Self, O>
fn prop_map_into<O>(self) -> MapInto<Self, O>
Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fun
, which is additionally given a random number generator. Read moreSource§fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
Source§fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
Source§fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
prop_ind_flat_map()
, but produces 2-tuples with the input
generated from self
in slot 0 and the derived strategy in slot 1. Read moreSource§fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun
. Read moreSource§fn prop_filter_map<F, O>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>
fn prop_filter_map<F, O>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
fun
returns Some(value)
and rejects those where fun
returns None
. Read moreSource§fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
Source§fn prop_recursive<R, F>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>
fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
Source§fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
Strategy
so it can be passed around as a
simple trait object. Read moreSource§impl Strategy for RangeTo<f64>
impl Strategy for RangeTo<f64>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.Source§type Value = f64
type Value = f64
Source§fn new_tree(
&self,
runner: &mut TestRunner,
) -> Result<<RangeTo<f64> as Strategy>::Tree, Reason>
fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<RangeTo<f64> as Strategy>::Tree, Reason>
Source§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
. Read moreSource§fn prop_map_into<O>(self) -> MapInto<Self, O>
fn prop_map_into<O>(self) -> MapInto<Self, O>
Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fun
, which is additionally given a random number generator. Read moreSource§fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
Source§fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
Source§fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
prop_ind_flat_map()
, but produces 2-tuples with the input
generated from self
in slot 0 and the derived strategy in slot 1. Read moreSource§fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun
. Read moreSource§fn prop_filter_map<F, O>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>
fn prop_filter_map<F, O>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
fun
returns Some(value)
and rejects those where fun
returns None
. Read moreSource§fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
Source§fn prop_recursive<R, F>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>
fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
Source§fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
Strategy
so it can be passed around as a
simple trait object. Read moreSource§impl Strategy for RangeTo<i128>
impl Strategy for RangeTo<i128>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.Source§type Value = i128
type Value = i128
Source§fn new_tree(
&self,
runner: &mut TestRunner,
) -> Result<<RangeTo<i128> as Strategy>::Tree, Reason>
fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<RangeTo<i128> as Strategy>::Tree, Reason>
Source§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
. Read moreSource§fn prop_map_into<O>(self) -> MapInto<Self, O>
fn prop_map_into<O>(self) -> MapInto<Self, O>
Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fun
, which is additionally given a random number generator. Read moreSource§fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
Source§fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
Source§fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
prop_ind_flat_map()
, but produces 2-tuples with the input
generated from self
in slot 0 and the derived strategy in slot 1. Read moreSource§fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun
. Read moreSource§fn prop_filter_map<F, O>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>
fn prop_filter_map<F, O>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
fun
returns Some(value)
and rejects those where fun
returns None
. Read moreSource§fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
Source§fn prop_recursive<R, F>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>
fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
Source§fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
Strategy
so it can be passed around as a
simple trait object. Read moreSource§impl Strategy for RangeTo<i16>
impl Strategy for RangeTo<i16>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.Source§type Value = i16
type Value = i16
Source§fn new_tree(
&self,
runner: &mut TestRunner,
) -> Result<<RangeTo<i16> as Strategy>::Tree, Reason>
fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<RangeTo<i16> as Strategy>::Tree, Reason>
Source§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
. Read moreSource§fn prop_map_into<O>(self) -> MapInto<Self, O>
fn prop_map_into<O>(self) -> MapInto<Self, O>
Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fun
, which is additionally given a random number generator. Read moreSource§fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
Source§fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
Source§fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
prop_ind_flat_map()
, but produces 2-tuples with the input
generated from self
in slot 0 and the derived strategy in slot 1. Read moreSource§fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun
. Read moreSource§fn prop_filter_map<F, O>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>
fn prop_filter_map<F, O>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
fun
returns Some(value)
and rejects those where fun
returns None
. Read moreSource§fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
Source§fn prop_recursive<R, F>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>
fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
Source§fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
Strategy
so it can be passed around as a
simple trait object. Read moreSource§impl Strategy for RangeTo<i32>
impl Strategy for RangeTo<i32>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.Source§type Value = i32
type Value = i32
Source§fn new_tree(
&self,
runner: &mut TestRunner,
) -> Result<<RangeTo<i32> as Strategy>::Tree, Reason>
fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<RangeTo<i32> as Strategy>::Tree, Reason>
Source§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
. Read moreSource§fn prop_map_into<O>(self) -> MapInto<Self, O>
fn prop_map_into<O>(self) -> MapInto<Self, O>
Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fun
, which is additionally given a random number generator. Read moreSource§fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
Source§fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>>
Source§fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
prop_ind_flat_map()
, but produces 2-tuples with the input
generated from self
in slot 0 and the derived strategy in slot 1. Read moreSource§fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun
. Read moreSource§fn prop_filter_map<F, O>(
self,
whence: impl Into<Reason>,
fun: F,
) -> FilterMap<Self, F>
fn prop_filter_map<F, O>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
fun
returns Some(value)
and rejects those where fun
returns None
. Read moreSource§fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
fn prop_union(self, other: Self) -> Union<Self>where
Self: Sized,
Source§fn prop_recursive<R, F>(
self,
depth: u32,
desired_size: u32,
expected_branch_size: u32,
recurse: F,
) -> Recursive<Self::Value, F>
fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
Source§fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
Strategy
so it can be passed around as a
simple trait object. Read moreSource§impl Strategy for RangeTo<i64>
impl Strategy for RangeTo<i64>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.Source§type Value = i64
type Value = i64
Source§fn new_tree(
&self,
runner: &mut TestRunner,
) -> Result<<RangeTo<i64> as Strategy>::Tree, Reason>
fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<RangeTo<i64> as Strategy>::Tree, Reason>
Source§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
. Read moreSource§fn prop_map_into<O>(self) -> MapInto<Self, O>
fn prop_map_into<O>(self) -> MapInto<Self, O>
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, but produces 2-tuples with the input
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fun
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fun
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impl Strategy for RangeTo<i8>
Source§type Tree = BinarySearch
type Tree = BinarySearch
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type Value = i8
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&self,
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fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
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, but produces 2-tuples with the input
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fun
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fun
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fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
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impl Strategy for RangeTo<isize>
Source§type Tree = BinarySearch
type Tree = BinarySearch
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type Value = isize
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&self,
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, but produces 2-tuples with the input
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fun
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fun
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fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
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Self: Sized + 'static,
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so it can be passed around as a
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impl Strategy for RangeTo<u128>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
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type Value = u128
Source§fn new_tree(
&self,
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fun
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Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
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prop_ind_flat_map()
, but produces 2-tuples with the input
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fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun
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fun
returns Some(value)
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fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
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Self: Sized + 'static,
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Strategy
so it can be passed around as a
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impl Strategy for RangeTo<u16>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.Source§type Value = u16
type Value = u16
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&self,
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fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
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Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
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prop_ind_flat_map()
, but produces 2-tuples with the input
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fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun
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fun
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fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
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Self: Sized + 'static,
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Strategy
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impl Strategy for RangeTo<u32>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.Source§type Value = u32
type Value = u32
Source§fn new_tree(
&self,
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fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
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Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
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prop_ind_flat_map()
, but produces 2-tuples with the input
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fun
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fun
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self,
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fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
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impl Strategy for RangeTo<u64>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
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type Value = u64
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&self,
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fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
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Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
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prop_ind_flat_map()
, but produces 2-tuples with the input
generated from self
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fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun
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fn prop_filter_map<F, O>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
fun
returns Some(value)
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self,
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fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
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Self: Sized + 'static,
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Strategy
so it can be passed around as a
simple trait object. Read moreSource§impl Strategy for RangeTo<u8>
impl Strategy for RangeTo<u8>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.Source§type Value = u8
type Value = u8
Source§fn new_tree(
&self,
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fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<RangeTo<u8> as Strategy>::Tree, Reason>
Source§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
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Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fun
, which is additionally given a random number generator. Read moreSource§fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>>
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fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F>
prop_ind_flat_map()
, but produces 2-tuples with the input
generated from self
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fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F>
fun
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fn prop_filter_map<F, O>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
fun
returns Some(value)
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Source§fn prop_recursive<R, F>(
self,
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expected_branch_size: u32,
recurse: F,
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fn prop_recursive<R, F>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
self
items as leaves. Read moreSource§fn prop_shuffle(self) -> Shuffle<Self>
fn prop_shuffle(self) -> Shuffle<Self>
Source§fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
fn boxed(self) -> BoxedStrategy<Self::Value>where
Self: Sized + 'static,
Strategy
so it can be passed around as a
simple trait object. Read moreSource§impl Strategy for RangeTo<usize>
impl Strategy for RangeTo<usize>
Source§type Tree = BinarySearch
type Tree = BinarySearch
Strategy
.Source§type Value = usize
type Value = usize
Source§fn new_tree(
&self,
runner: &mut TestRunner,
) -> Result<<RangeTo<usize> as Strategy>::Tree, Reason>
fn new_tree( &self, runner: &mut TestRunner, ) -> Result<<RangeTo<usize> as Strategy>::Tree, Reason>
Source§fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fn prop_map<O, F>(self, fun: F) -> Map<Self, F>
fun
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fn prop_map_into<O>(self) -> MapInto<Self, O>
Source§fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F>
fun
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