rustmax::proptest::strategy

Struct TupleUnionValueTree

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pub struct TupleUnionValueTree<T> { /* private fields */ }
Expand description

ValueTree type produced by TupleUnion.

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impl<T> Clone for TupleUnionValueTree<T>
where T: Clone,

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fn clone(&self) -> TupleUnionValueTree<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for TupleUnionValueTree<T>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<A, B> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>)>
where A: Strategy, B: Strategy<Value = <A as Strategy>::Value>,

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type Value = <A as Strategy>::Value

The type of the value produced by this ValueTree.
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fn current( &self, ) -> <TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>)> as ValueTree>::Value

Returns the current value.
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fn simplify(&mut self) -> bool

Attempts to simplify the current value. Notionally, this sets the “high” value to the current value, and the current value to a “halfway point” between high and low, rounding towards low. Read more
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fn complicate(&mut self) -> bool

Attempts to partially undo the last simplification. Notionally, this sets the “low” value to one plus the current value, and the current value to a “halfway point” between high and the new low, rounding towards low. Read more
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impl<A, B, C> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>)>
where A: Strategy, B: Strategy<Value = <A as Strategy>::Value>, C: Strategy<Value = <A as Strategy>::Value>,

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type Value = <A as Strategy>::Value

The type of the value produced by this ValueTree.
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fn current( &self, ) -> <TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>)> as ValueTree>::Value

Returns the current value.
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fn simplify(&mut self) -> bool

Attempts to simplify the current value. Notionally, this sets the “high” value to the current value, and the current value to a “halfway point” between high and low, rounding towards low. Read more
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fn complicate(&mut self) -> bool

Attempts to partially undo the last simplification. Notionally, this sets the “low” value to one plus the current value, and the current value to a “halfway point” between high and the new low, rounding towards low. Read more
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impl<A, B, C, D> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>)>
where A: Strategy, B: Strategy<Value = <A as Strategy>::Value>, C: Strategy<Value = <A as Strategy>::Value>, D: Strategy<Value = <A as Strategy>::Value>,

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type Value = <A as Strategy>::Value

The type of the value produced by this ValueTree.
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fn current( &self, ) -> <TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>)> as ValueTree>::Value

Returns the current value.
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fn simplify(&mut self) -> bool

Attempts to simplify the current value. Notionally, this sets the “high” value to the current value, and the current value to a “halfway point” between high and low, rounding towards low. Read more
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fn complicate(&mut self) -> bool

Attempts to partially undo the last simplification. Notionally, this sets the “low” value to one plus the current value, and the current value to a “halfway point” between high and the new low, rounding towards low. Read more
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impl<A, B, C, D, E> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>)>
where A: Strategy, B: Strategy<Value = <A as Strategy>::Value>, C: Strategy<Value = <A as Strategy>::Value>, D: Strategy<Value = <A as Strategy>::Value>, E: Strategy<Value = <A as Strategy>::Value>,

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type Value = <A as Strategy>::Value

The type of the value produced by this ValueTree.
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fn current( &self, ) -> <TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>)> as ValueTree>::Value

Returns the current value.
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fn simplify(&mut self) -> bool

Attempts to simplify the current value. Notionally, this sets the “high” value to the current value, and the current value to a “halfway point” between high and low, rounding towards low. Read more
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fn complicate(&mut self) -> bool

Attempts to partially undo the last simplification. Notionally, this sets the “low” value to one plus the current value, and the current value to a “halfway point” between high and the new low, rounding towards low. Read more
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impl<A, B, C, D, E, F> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>)>
where A: Strategy, B: Strategy<Value = <A as Strategy>::Value>, C: Strategy<Value = <A as Strategy>::Value>, D: Strategy<Value = <A as Strategy>::Value>, E: Strategy<Value = <A as Strategy>::Value>, F: Strategy<Value = <A as Strategy>::Value>,

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type Value = <A as Strategy>::Value

The type of the value produced by this ValueTree.
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fn current( &self, ) -> <TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>)> as ValueTree>::Value

Returns the current value.
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fn simplify(&mut self) -> bool

Attempts to simplify the current value. Notionally, this sets the “high” value to the current value, and the current value to a “halfway point” between high and low, rounding towards low. Read more
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fn complicate(&mut self) -> bool

Attempts to partially undo the last simplification. Notionally, this sets the “low” value to one plus the current value, and the current value to a “halfway point” between high and the new low, rounding towards low. Read more
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impl<A, B, C, D, E, F, G> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>)>
where A: Strategy, B: Strategy<Value = <A as Strategy>::Value>, C: Strategy<Value = <A as Strategy>::Value>, D: Strategy<Value = <A as Strategy>::Value>, E: Strategy<Value = <A as Strategy>::Value>, F: Strategy<Value = <A as Strategy>::Value>, G: Strategy<Value = <A as Strategy>::Value>,

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type Value = <A as Strategy>::Value

The type of the value produced by this ValueTree.
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fn current( &self, ) -> <TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>)> as ValueTree>::Value

Returns the current value.
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fn simplify(&mut self) -> bool

Attempts to simplify the current value. Notionally, this sets the “high” value to the current value, and the current value to a “halfway point” between high and low, rounding towards low. Read more
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fn complicate(&mut self) -> bool

Attempts to partially undo the last simplification. Notionally, this sets the “low” value to one plus the current value, and the current value to a “halfway point” between high and the new low, rounding towards low. Read more
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impl<A, B, C, D, E, F, G, H> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>)>
where A: Strategy, B: Strategy<Value = <A as Strategy>::Value>, C: Strategy<Value = <A as Strategy>::Value>, D: Strategy<Value = <A as Strategy>::Value>, E: Strategy<Value = <A as Strategy>::Value>, F: Strategy<Value = <A as Strategy>::Value>, G: Strategy<Value = <A as Strategy>::Value>, H: Strategy<Value = <A as Strategy>::Value>,

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type Value = <A as Strategy>::Value

The type of the value produced by this ValueTree.
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fn current( &self, ) -> <TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>)> as ValueTree>::Value

Returns the current value.
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fn simplify(&mut self) -> bool

Attempts to simplify the current value. Notionally, this sets the “high” value to the current value, and the current value to a “halfway point” between high and low, rounding towards low. Read more
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fn complicate(&mut self) -> bool

Attempts to partially undo the last simplification. Notionally, this sets the “low” value to one plus the current value, and the current value to a “halfway point” between high and the new low, rounding towards low. Read more
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impl<A, B, C, D, E, F, G, H, I> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>)>
where A: Strategy, B: Strategy<Value = <A as Strategy>::Value>, C: Strategy<Value = <A as Strategy>::Value>, D: Strategy<Value = <A as Strategy>::Value>, E: Strategy<Value = <A as Strategy>::Value>, F: Strategy<Value = <A as Strategy>::Value>, G: Strategy<Value = <A as Strategy>::Value>, H: Strategy<Value = <A as Strategy>::Value>, I: Strategy<Value = <A as Strategy>::Value>,

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type Value = <A as Strategy>::Value

The type of the value produced by this ValueTree.
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fn current( &self, ) -> <TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>)> as ValueTree>::Value

Returns the current value.
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fn simplify(&mut self) -> bool

Attempts to simplify the current value. Notionally, this sets the “high” value to the current value, and the current value to a “halfway point” between high and low, rounding towards low. Read more
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fn complicate(&mut self) -> bool

Attempts to partially undo the last simplification. Notionally, this sets the “low” value to one plus the current value, and the current value to a “halfway point” between high and the new low, rounding towards low. Read more
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impl<A, B, C, D, E, F, G, H, I, J> ValueTree for TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>, Option<LazyValueTree<J>>)>
where A: Strategy, B: Strategy<Value = <A as Strategy>::Value>, C: Strategy<Value = <A as Strategy>::Value>, D: Strategy<Value = <A as Strategy>::Value>, E: Strategy<Value = <A as Strategy>::Value>, F: Strategy<Value = <A as Strategy>::Value>, G: Strategy<Value = <A as Strategy>::Value>, H: Strategy<Value = <A as Strategy>::Value>, I: Strategy<Value = <A as Strategy>::Value>, J: Strategy<Value = <A as Strategy>::Value>,

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type Value = <A as Strategy>::Value

The type of the value produced by this ValueTree.
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fn current( &self, ) -> <TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>, Option<LazyValueTree<J>>)> as ValueTree>::Value

Returns the current value.
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fn simplify(&mut self) -> bool

Attempts to simplify the current value. Notionally, this sets the “high” value to the current value, and the current value to a “halfway point” between high and low, rounding towards low. Read more
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fn complicate(&mut self) -> bool

Attempts to partially undo the last simplification. Notionally, this sets the “low” value to one plus the current value, and the current value to a “halfway point” between high and the new low, rounding towards low. Read more
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impl<T> Copy for TupleUnionValueTree<T>
where T: Copy,

Auto Trait Implementations§

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impl<T> Freeze for TupleUnionValueTree<T>
where T: Freeze,

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impl<T> RefUnwindSafe for TupleUnionValueTree<T>
where T: RefUnwindSafe,

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impl<T> Send for TupleUnionValueTree<T>
where T: Send,

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impl<T> Sync for TupleUnionValueTree<T>
where T: Sync,

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impl<T> Unpin for TupleUnionValueTree<T>
where T: Unpin,

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impl<T> UnwindSafe for TupleUnionValueTree<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromRef<T> for T
where T: Clone,

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fn from_ref(input: &T) -> T

Converts to this type from a reference to the input type.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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Mutably dereferences the given pointer. Read more
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Drops the object pointed to by the given pointer. Read more
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where T: Clone,

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Should always be Self
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where T: Clone,

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The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where S: Into<Dispatch>,

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