pub enum Entry<'a> {
Vacant(VacantEntry<'a>),
Occupied(OccupiedEntry<'a>),
}
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Variants§
Implementations§
Source§impl<'a> Entry<'a>
impl<'a> Entry<'a>
Sourcepub fn or_insert(self, default: Value) -> &'a mut Value
pub fn or_insert(self, default: Value) -> &'a mut Value
Ensures a value is in the entry by inserting the default if empty, and returns a mutable reference to the value in the entry.
Sourcepub fn or_insert_with<F>(self, default: F) -> &'a mut Value
pub fn or_insert_with<F>(self, default: F) -> &'a mut Value
Ensures a value is in the entry by inserting the result of the default function if empty, and returns a mutable reference to the value in the entry.
Auto Trait Implementations§
impl<'a> Freeze for Entry<'a>
impl<'a> RefUnwindSafe for Entry<'a>
impl<'a> Send for Entry<'a>
impl<'a> Sync for Entry<'a>
impl<'a> Unpin for Entry<'a>
impl<'a> !UnwindSafe for Entry<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more